If a player fails to complete a phase in his/her turn, then he/she must try to complete that phase in next turn.
There are 10 scoring phases which players are required to score in sequence starting with Phase 1 and then scoring in sequence from Phase 1 to Phase 10. Wild face also needs to be of the same color as other numbers. so in above example 5, 6, W, 8 will also make a run of four where W is used as 7. For ex 5, 6, 7, 8 will make a run of four. One or more wild faces ( W) can be used in place of any number. Two sixes and one wild face will also make a set of three sixes where wild face is used as a six. For ex three 6’s will make a set of three. One or more wild faces ( W) can be used in place of any number. The scoring involves making sets, runs, and colors. Players can also take some of the dice back for rolling which were previously set aside. After each roll players can set aside any number of dice and roll remaining dice. Players roll all 10 dice on their turn and have up to 3 rolls in each turn to score.